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Date: 2010-03-02
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iPhone SDK Essential Training: Defining and Creating Classes
The frameworks that you get when you install the iPhone SDK will provide hundreds or even thousands of classes for you but they won't be enough. In this clip, host Simon Allardice shows you how to define classes and create objects based on those classes in xCode.

Rapid iPhone Game Development using GameSalad
Did you hear that game development for the iPhone is a big thing? Developing games with native Objective C is not easy. GameSalad, however, is a tool you can use to rapidly and easily create games for the iPhone. In this article I will show you how you can create games for the iPhone without writing a single line of code.


The R&D Tax Credit for Game Developers
For years, the video game development cycle has become increasingly difficult to sustain. Many software companies have begun to cope with the rising costs of developing games by outsourcing development, and with the current recession, this trend is continuing. In 1981, this country faced a similar economic downturn, and in order to counteract an increasing movement of jobs overseas, Congress enacted a federal tax credit designed to spur domestic investment in research and development.

Logic Pro 9 New Features: Quantize Audio
In this clip, host Damian Allen details how to Quantize audio with the Flex technology in Logic Pro 9, which enables you to perform the same process with digital audio. He shows how to enable the flex mode to use the Quantize feature in Logic Pro 9.


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